Unnamed current project

This is the project I'm working on currently. It features terrain generation, something that I haven't worked on much before and thus I'm trying to learn more about it.

The concept is that the player controls some kind of animal in an endlessly generating world. This world is populated with other animals, both neutral and aggressive. The player has to continually scavenge for food and avoid stronger foes to survive as long as possible. Every animal also has some kind of ability to either avoid danger or attack others. By defeating and eating another animal the player can take these abilities and use them themselves.